10 Failed Video Game Consoles That Had No Chance of Success
Video game systems have had numerous successes and many setbacks. Some systems started at the wrong moment or simply couldn't match industry titans. Here are video game consoles with little to no chance of success owing to inadequate planning or poor timing.
- Tricia Quitales
- 4 min read

Within the realm of video games, several platforms never made sense for the market. For a variety of reasons, these consoles failed to grab public attention despite the buzz and grand concepts. While some lacked appropriate games or experienced technical problems, others were too ahead of their time.
1. Virtual Boy (1995)
Evan-Amos on Wikimedia
One of the most infamous flops in gaming history, Nintendo produced the Virtual Boy. It provided a 3D gaming experience, but for users, the technology was uncomfortable and strained their eyes. Its early death also resulted from poor graphics and a lack of third-party support; Nintendo discontinued it in less than a year.
2. Atari Jaguar (1993)
Evan-Amos on Wikimedia
Though its technical standards fell short of the hype, Atari’s Jaguar promised to be the first 64-bit system. The Jaguar suffered from a dearth of excellent titles and bad marketing, even with its sophisticated technology. Consumers also thought the controller was clunky and challenging to operate, which accelerated its demise.
3. Sega 32X (1994)
Evan-Amos on Wikimedia
Designed to update its power for 32-bit games, the Sega 32X was an add-on for the Sega Genesis. Still, it was launched at a time when the next-generation consoles like the PlayStation were on top. The limited library and compatibility problems of the 32X rendered it a fleeting failure.
4. Neo Geo CD (1994)
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Although the first Neo Geo system was well-known for its excellent games, the Neo Geo CD represented a major backward step. Players found the games to be tedious on the very slow CD drive. The Neo Geo CD couldn’t compete with more reasonably priced and quicker rivals, given its high-cost tag and small game range.
5. Philips CD-i (1991)
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The Philips CD-i sought to mix interactive media with games on a CD-ROM platform. The CD-i was criticized for its poor gameplay and horrible controllers, even if it had full-motion video and some original games. Its demise came from bad marketing and a lack of attraction for developers.
6. Sega Dreamcast (1999)
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The Dreamcast battled uphill, even though it was ahead of its time with features like online play and powerful visuals. Its lack of traction stemmed in part from Sega’s bad name following Saturn’s failure and the introduction of Sony’s PlayStation 2. Third-party support was lacking, and the PS2’s eventual release sealed its fate.
7. TurboGrafx-16 (1987)
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The TurboGraFX-16 did not do well in North America but did very well in Japan. There weren’t many chances for success because the TurboGrafx-16 only had a few games, and the Nintendo Entertainment System (NES) was the most popular console in the US. Even though the system had good tools, it never got the help it needed to grow.
8. WonderSwan (1999)
Evan-Amos on Wikimedia
Designed by Bandai, the WonderSwan was a portable gaming system that was never able to compete with rival handheld platforms such as the Game Boy. Its short battery life, lack of solid third-party games, and Nintendo’s rivalry prevented it from succeeding. After just a few years, the WonderSwan was finally dropped despite a little but devoted following.
9. 3DO Interactive Multiplayer (1993)
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Comprising cutting-edge technology and a vast game library, the 3DO system was a very ambitious effort. Its hefty cost and lack of original material, sadly, turned off customers. The conflicting systems and the 3DO’s incapacity to build a significant following also contributed to its demise.
10. Microsoft Zune (2006)
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Though formally not a video gaming console, the Zune was a media player meant to compete with the iPod. Its quick death resulted from a small music catalog, lack of popular apps, and late release in an already crowded market. The Zune was finally dropped since it never had the opportunity to have a long-lasting influence.
- Tags:
- Video Game
- Console
- Failure
- Technical