14 ’90s Sports Video Game Features That Are History

Here's a throwback to 14 once-popular sports video game features from the ’90s that have vanished from modern titles.

  • Chris Graciano
  • 3 min read
14 ’90s Sports Video Game Features That Are History
Artem Podrez on Pexels

Sports gaming peaked during the 1990s. They were full of daring concepts and distinctive qualities. Players had a really peculiar experience because of the pixelated visuals and crazy power-ups. Regretfully, the majority of these characteristics were lost as modern, incredibly realistic games took over.

1. Big Head Mode

Alena Darmel on Pexels Alena Darmel on Pexels

A cheat code favorite, big head mode turned players into cartoonish versions of themselves. It added nothing to gameplay, but the absurd visuals made it a fan favorite.

2. Limited Real-Life Rosters

Alena Darmel on Pexels Alena Darmel on Pexels

Early sports games often used generic or slightly altered names due to licensing issues. Players had to guess who was who or rename athletes manually.

3. Over-the-Top Commentary Loops

Alena Darmel on Pexels Alena Darmel on Pexels

Basic sound chips meant sports commentary was often repetitive and robotic. Hearing the same three catchphrases got old fast — but was oddly charming.

4. Simple Button Combos for Crazy Dunks

Alina Prokudina on Unsplash Alina Prokudina on Unsplash

Basketball games like NBA Jam let you leap from half-court with just two buttons. These gravity-defying moves were exaggerated and electrifying.

5. Password Save Systems

Habib Dadkhah on Unsplash Habib Dadkhah on Unsplash

Before memory cards were common, progress was saved using long alphanumeric codes. It was tedious, and one typo could cost you your season. Auto-saves and cloud backups have thankfully retired this chore.

6. Floating Power-Ups

Samsung Memory on Unsplash Samsung Memory on Unsplash

In games like Mutant League Football or Base Wars, glowing icons could turn the tide mid-match. These Mario Kart-style boosts gave games a chaotic twist. Realistic sims now rarely include such elements.

7. Mode 7 Graphics on SNES

Anomie on Wikimedia Commons Anomie on Wikimedia Commons

This 2D effect simulated 3D by rotating and scaling backgrounds in racing and sports titles. It was groundbreaking for its time but looks outdated today.

8. Two-Button Control Schemes

Sai Krishna on Pexels Sai Krishna on Pexels

Simplicity was key, with many games requiring only a pass and shoot button. It made gameplay accessible but limited depth and strategy.

9. Quarter-View Camera Angles

Alejandro Hikari on Unsplash Alejandro Hikari on Unsplash

Many games used an isometric view that gave a slanted, bird’s-eye perspective. It was a staple of the era but sometimes hindered depth perception.

10. Absurd Player Abilities

Emily Wade on Unsplash Emily Wade on Unsplash

Some athletes could punch, teleport, or shoot fireballs depending on the title. This added chaos and fun, especially in non-licensed games.

11. No In-Game Commentary Customization

Wemax Projectors on Unsplash Wemax Projectors on Unsplash

What you heard is what you got — players couldn’t adjust the volume or turn off commentary. It was a love-it-or-hate-it experience. Modern settings let users fine-tune every sound element.

12. Static Menus and Blocky Fonts

Vitaly Gariev on Unsplash Vitaly Gariev on Unsplash

Basic text menus with limited animation were the norm. They lacked personality and flair but got the job done. Now, slick menus and stylish UI are part of the full gaming experience.

13. Cheat Code Input Screens

Jakub Żerdzicki on Unsplash Jakub Żerdzicki on Unsplash

Remember up-up-down-down-left-right combos? Dedicated sections in the options menu allowed wild game modifications. With achievements and online fairness prioritized, cheat codes are mostly gone.

14. Pixel Crowd Animations

Korie Cull on Unsplash Korie Cull on Unsplash

Stadiums and arenas featured rows of blurry, looping fan sprites. It gave a sense of atmosphere, even if the crowd looked like wallpaper. Today’s titles use fully animated 3D spectators for realism.

Written by: Chris Graciano

Chris has always had a vivid imagination, turning childhood daydreams into short stories and later, scripts for films. His passion for storytelling eventually led him to content writing, where he’s spent over four years blending creativity with a practical approach. Outside of work, Chris enjoys rewatching favorites like How I Met Your Mother and The Office, and you’ll often find him in the kitchen cooking or perfecting his coffee brew.

Recommended for You