14 Download Screens That Felt Like an Eternity
Some download and loading screens from past technology and gaming felt endless, making users wait far longer than they wanted.
- Sophia Zapanta
- 4 min read

Before high-speed internet and advanced consoles, waiting for downloads and installs was often frustrating. Many users still remember the specific screens that tested their patience. These moments became a shared experience that defined the early days of digital life.
1. Windows 95 Installation
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Installing Windows 95 meant staring at progress bars that moved painfully slow. The setup process could take hours depending on the computer’s hardware. Users often left the computer running overnight. It became one of the earliest examples of long installation waits.
2. AOL Dial-Up Connection
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Connecting to AOL meant listening to the sound of a modem trying to establish a signal. The loading screen felt endless while users waited for access to the internet. Sometimes the process failed, forcing multiple attempts. This wait is remembered as part of early internet culture.
3. PlayStation 1 Game Loads
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Many PlayStation 1 games had long load times between levels or areas. The disc drive technology of the time often struggled with speed. Gamers got used to waiting for the next screen to appear. It was a common but frustrating part of the experience.
4. Sega Saturn and Sega CD
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These systems required long waits for games to start up. The disc-based technology was still in its early stages. Fans often sat through multiple loading screens just to begin playing. It left a lasting memory of slow performance in that era of gaming.
5. Napster Downloads
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Downloading a single song on Napster could take up to 30 minutes or more. The speed depended on the connection and the file sharer’s bandwidth. Users would often queue multiple songs and leave the computer running. The wait was a huge contrast to today’s instant streaming.
6. Kazaa and LimeWire Downloads
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These file-sharing programs were known for slow speeds and constant interruptions. Large files, especially movies, could take hours or even days to finish. Corrupted or mislabeled files made the wait even more frustrating. Still, many users stuck with it for access to free media.
7. World of Warcraft Patches
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Major updates for World of Warcraft often took hours to download and install. Players had to wait before they could rejoin the game. Large patches were a regular part of the MMO experience. Many fans remember the long screens as part of the game’s history.
8. Runescape Loading Screen
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Runescape’s early browser-based version often loaded slowly, depending on the internet speed. The game’s start-up bar seemed to drag on endlessly for many players. It became a shared experience among fans at the time. The wait was frustrating but part of the nostalgia.
9. Half-Life and Counter-Strike Map Loads
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Switching between maps in these games often required long waits. Depending on the server and computer, it could take several minutes. Players would sit through a blank loading screen before gameplay resumed. This downtime became a familiar part of early PC gaming.
10. Final Fantasy VII (PlayStation)
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The iconic game had long transition screens, especially when entering battles. Gamers had to sit through multiple pauses as the game loaded. These breaks slowed the pace but became part of the overall experience. Players still remember the wait fondly despite the frustration.
11. The Sims Installation (PC)
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Installing The Sims required patience as each expansion pack added even more time. Progress bars often felt like they froze mid-way. Fans eagerly watched the loading tips while waiting. These screens are remembered for their humor as much as their length.
12. Xbox 360 Game Updates
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Large updates on Xbox 360 could take hours depending on the internet speed. Players eager to start a new game had to sit through lengthy downloads first. Some updates felt as long as the game itself. This was a common complaint during that console era.
13. Steam Game Downloads (Early Years)
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When Steam launched, download speeds were often inconsistent. Popular games on release day would clog the servers, making the wait even worse. Gamers spent hours watching slow progress bars. It became part of the early experience of digital distribution.
14. Nintendo Wii System Updates
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Wii updates were often mandatory and extremely slow. Gamers had to wait through progress bars before getting back to play. The process could take an entire evening with a weaker internet. It added to the frustration of what was otherwise a family-friendly console.